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+ | '''Tin''' is used in all forms of the metal arts and is one of the original 8 basic metals the [[Lord Ruler]] preached. It is |
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⚫ | *In [[Allomancy]] Tin heightens the senses to super human abilities. A user is able to, according to [[Spook]], a notable Tineye, be able to tell the type of wood a floor is made out of just by its smell, although this might only apply to [[Allomantic Savant]]s. |
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+ | {{Allomantic_Metals|title1 = TIN|image1 = Tin_Symbol.jpg|caption1 = The Allomantic Symbol for Tin|inverse = Pewter|class = Physical|type = Internal|pulse_direction = Pulling|misting = Tineye|ferring = Windwisperer|ability = Burning tin increases the sensitivity and capacity of the Allomancer's five senses. All must be increased at the same time.|stores = Senses|steals = Human Senses}} |
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+ | also one of the slowest burning metals. |
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⚫ | *In [[Feruchemy]] Tin stores sensory power, being able to store up a sense so that it is weakened for a period of time, then strengthened for a period of time. For example, it can allow a Feruchemist to increase his sense of smell to that of a wolf etc. Feruchemy, however, does not allow the user to see in the dark when increasing sight. Each sense has to have a seperate tinmind, i.e., one for sight, one for smell, one for hearing, etc. |
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Revision as of 16:11, 30 April 2019
Tin is used in all forms of the metal arts and is one of the original 8 basic metals the Lord Ruler preached. It is
also one of the slowest burning metals.
- In Allomancy Tin heightens the senses to super human abilities. A user is able to, according to Spook, a notable Tineye, be able to tell the type of wood a floor is made out of just by its smell, although this might only apply to Allomantic Savants.
- In Feruchemy Tin stores sensory power, being able to store up a sense so that it is weakened for a period of time, then strengthened for a period of time. For example, it can allow a Feruchemist to increase his sense of smell to that of a wolf etc. Feruchemy, however, does not allow the user to see in the dark when increasing sight. Each sense has to have a seperate tinmind, i.e., one for sight, one for smell, one for hearing, etc.
- In Hemalurgy Tin steals human senses, not quite doubling the power of a spike wielder's senses.
A Misting of Tin is often referred to as a Tineye, and a Tin Ferring will often be called a Windwhisperer.