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{{Featured}}
[[File:PaintedSteelInquisitor.jpg|thumb|This is a painted pewter figure of a Steel Inquisitor, as seen on Brandon Sandersons website]][[File:Mistborn_Steel_Inquisitor_by_Inkthinker.jpg|thumb|This is a piece of Steel Inquisitor Fanart, drawn by inkthinker at deviant art.com ]]The '''Steel Ministry '''is the church and main police force for the [[Rashek|Lord Ruler]]. They are invaluable to him, some members even rivaling him in power.
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[[File:Inquisitor.jpg|thumb|Concept art of a Steel Inquisitor]][[File:Mistborn_Steel_Inquisitor_by_Inkthinker.jpg|thumb|This is a piece of Steel Inquisitor Fanart, drawn by inkthinker at deviant art.com ]]
   
  +
The '''Steel Ministry '''is the priesthood for the [[Rashek|Lord Ruler]]. Despite being clergy, they are not responsible for spiritual matters, but rather the bureaucracy, and policing of the Final Empire.
== Types of Ministry Officials ==
 
  +
There are many types of people in the Ministry, the most prominent listed here.
 
 
==Ministry Officials==
  +
The Steel Ministry is large, with a wide range of responsibilities and many different types of officials. An acolyte receives tattoos around his eyes, indicating the canton in which he serves. As he gains rank, he gains additional facial tattoos.
   
 
=== Steel Inquisitor ===
 
=== Steel Inquisitor ===
  +
The '''Steel Inquisitors''' form the Canton of Inquisition. An Inquisitor is the ultimate fighting machine. Bestowed [[Hemalurgy|Hemalurgically]] with all the [[Allomancy|Allomantic]] powers commonly known during the Final Empire as well as some of the [[feruchemy|Feruchemical]] powers, they are some of the most powerful creatures in the empire.
   
  +
Among the hemalurgic spikes that an Inquisitor receives, two are driven through the eyes of each Inquisitor. It is unknown whether this positioning is necessary for the effectiveness of the hemalurgy, or whether the Lord Ruler simply wanted to inspire fear in the public by the gruesome effect this had on the Inquisitors' appearance. Regardless, this left the Inquisitors without eyes, but still able to see through constantly burning Steel and/or Iron. This burning, hemalurgically enhanced, allowed them to "see" even the faintest traces of metal: in the ground, in buildings, and even in people's bodies. This gave them the ability to see, after a fashion, almost everything that normal people saw, though with certain limitations and enhancements.
   
  +
The Lord Ruler built weaknesses into all his creations, including his Steel Inquisitors. Inquisitors can be controlled by very powerful Soothing, leaving them vulnerable to Mistborn with duralumin. In addition, the Lord Ruler did not give them all the powers hemalurgy could bestow, limiting their abilities. Their largest weakness is the large spike between the shoulder blades of every Inquisitor. This spike ties together the two spikes through the brain and the spikes in their torso. If it is removed or the link is broken, the Inquisitor will die. Decapitation<ref>The Final Empire, chapter 35</ref> or crushing the head<ref>The Hero of Ages, chapter 3</ref> will break the link.
   
  +
[[File:Steel_inquisitor_sketch_by_webcomicfan-d4i0frm.jpg|thumb|left|A Steel Inquisitor using Allomancy.]]
A '''Steel Inquisitor '''is the ultimate fighting machine. Bestowed [[Hemalurgy|Hemalurgically]] with complete powers of [[Mistborn|Allomancy]] and [[Feruchemy]], they are the most powerful creatures in the Final Empire, arguably. Steel Ministers, like the Lord Ruler himself, can live forever if they exploit their powers correctly.
 
   
The Lord Ruler, fearing them rebelling, built a couple weaknesses into their creation. For one thing, they can be controlled by very powerful Soothing, which makes them vulnerable to [[Soothers]]. Another weakness is that the Lord Ruler specifically witheld giving them certain powers they could be given, limiting their ultimate abilities. The third and final weakness is that they will die if the large spike in their back is removed.
 
   
Despite these weaknesses, Inquisitors are very hard to kill. Most Inquisitors are able to pierce [[Smoker|Copperclouds]], as they are given spikes from an individual who was a [[Seeker]]. If they already could burn Bronze, then they can now pierce copperclouds. Inquisitors can regulate their weight, giving them an increased control of Iron and Steel. They can store information inside [[Feruchemy|Copperminds]], giving them perfect memories. And they can see in detail using the spikes in their eyes.
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Despite these weaknesses, Inquisitors are very hard to kill. The significance of their central spike was kept a secret until [[Marsh]] revealed it to [[Vin]] by killing his fellow Inquisitors. They were capable of storing health, which allowed them to heal most battle wounds instantly. Many Inquisitors were already [[Mistings]], mainly [[Seeker|Seekers]]– some even [[Mistborn]]– and their hemalurgical spikes effectively doubled the strength of their allomancy.
   
  +
Potential Inquisitors are selected from the members of the Canton based on merit and Allomantic ability. The group paid special attention to Mistborn or Seekers amongst the Canton, since such individuals would become capable of piercing [[Smoker|Copperclouds]] upon their conversion. Piercing copper is vital to their objective of seeking out half-[[skaa]] Allomancers who think they're hidden by Smokers.
Prominent Inquisitors
 
   
  +
After the death of Lord Ruler, all surviving Inquisitors came under the control of [[Ruin]] as a result of their numerous amount of spikes. Unlike [[Kandra]] or [[Koloss]], they had very little control over themselves under Ruin's influence, whereas Koloss could break away from him in a blood-frenzy, and Kandra could pull out their spikes if Ruin tried to control them.
  +
The Inquisitors worked toward its goal of destroying all life. To facilitate this, they were ordered to attack the remnants of the [[Terris]] people in order to create additional spikes charged with feruchemy. A few Inquisitors also gained additional allomantic powers associated with the previously secret higher metals, through the death of mistborn.
   
 
====Prominent Inquisitors====
 
*[[Marsh]]
 
*[[Marsh]]
 
*Kar
 
*Kar
 
*Bendal
 
*Bendal
   
=== Lord Prelan ===
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===Lord Prelan===
The '''Lord Prelan '''is the head obligator. He is the chief of the church, which the Inquisitors find irking. [[Tevidian]], the last Head Prelan and Vin's father, was executed shortly before the Lord Rulers fall.
+
The '''Lord Prelan''' is the head obligator. He is the head of the Canton of Orthodoxy, which is given charge over all the other cantons. This makes him the head of the whole Steel Ministry. During the last days of the Final Empire, [[Tevidian]], the last Lord Prelan and Vin's father, was executed shortly before the Lord Ruler fell.
  +
 
===Obligator===
 
An '''Obligator''' is the most common official in the Ministry. Obligators are consulted on every issue the nobles need, from business deals to marriage. They collect a tax for these legal issues, helping fund the Lord Ruler's armies.
  +
  +
====Soothing Station Obligator====
 
Throughout [[skaa]] neighborhoods in the Final Empire, especially [[Luthadel]], [[soothing stations]] are set up to regulate Skaa emotions. These stations are filled with [[Soother|Soothers]], who spend their days dampening the emotions of skaa to keep them docile. Soothing stations are largely responsible for the relatively small number of skaa rebellions, and for the difficulty the rebellions have had with recruiting.
   
=== Obligator ===
+
== Cantons ==
  +
The responsibilities of the Steel Ministry are divided among the '''Cantons.''' Each Canton has a specific purpose. They are located throughout the Empire. It is implied that the Steel Ministry is vast, with many cantons, though only a few are specifically mentioned.
An '''Obligator '''is the staple officer in the Ministry. Obligators are tatooed extensively, the higher their rank, the more tattoes. Obligators are consulted on every issue the nobles need, from business deals to marriage. They collect a tax for these legal issues, helping fund the Lord Ruler's armies.
 
   
  +
===Known Cantons===
=== Soothing Station Obligator ===
 
  +
*Canton of Inquisition - The policing branch.
Throughout [[Skaa]] neighborhoods in the Final Empire, [[Luthadel]] especially, soothing stations are set up to regulate Skaa emotions. These stations are filled with Soothers, who spend all day dampening the emotions of skaa to make them feel hopeless. While this seems silly, this has prevented many major rebellions in the Skaa areas.
 
  +
*Canton of Orthodoxy - The organizational branch.
  +
*Canton of Resource - The taxing branch.
  +
*Canton of Finance - Unknown function.
   
== Canton's ==
+
==References==
  +
<references/>
The Steel Ministrys buildings are called '''Cantons.''' Each Canton has a specific use, from being home to Inquisitors to managing resources. These Cantons are located throughout the Empire.
 
[[Category:Organization]]
 
 
[[Category:Government]]
 
[[Category:Government]]
[[Category:Religious]]
 
 
[[Category:Military]]
 
[[Category:Military]]
 
[[Category:Religion]]
 
[[Category:Hemalurgy]]

Latest revision as of 01:36, 6 November 2016

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Inquisitor

Concept art of a Steel Inquisitor

Mistborn Steel Inquisitor by Inkthinker

This is a piece of Steel Inquisitor Fanart, drawn by inkthinker at deviant art.com

The Steel Ministry is the priesthood for the Lord Ruler. Despite being clergy, they are not responsible for spiritual matters, but rather the bureaucracy, and policing of the Final Empire.

Ministry Officials[]

The Steel Ministry is large, with a wide range of responsibilities and many different types of officials. An acolyte receives tattoos around his eyes, indicating the canton in which he serves. As he gains rank, he gains additional facial tattoos.

Steel Inquisitor[]

The Steel Inquisitors form the Canton of Inquisition. An Inquisitor is the ultimate fighting machine. Bestowed Hemalurgically with all the Allomantic powers commonly known during the Final Empire as well as some of the Feruchemical powers, they are some of the most powerful creatures in the empire.

Among the hemalurgic spikes that an Inquisitor receives, two are driven through the eyes of each Inquisitor. It is unknown whether this positioning is necessary for the effectiveness of the hemalurgy, or whether the Lord Ruler simply wanted to inspire fear in the public by the gruesome effect this had on the Inquisitors' appearance. Regardless, this left the Inquisitors without eyes, but still able to see through constantly burning Steel and/or Iron. This burning, hemalurgically enhanced, allowed them to "see" even the faintest traces of metal: in the ground, in buildings, and even in people's bodies. This gave them the ability to see, after a fashion, almost everything that normal people saw, though with certain limitations and enhancements.

The Lord Ruler built weaknesses into all his creations, including his Steel Inquisitors. Inquisitors can be controlled by very powerful Soothing, leaving them vulnerable to Mistborn with duralumin. In addition, the Lord Ruler did not give them all the powers hemalurgy could bestow, limiting their abilities. Their largest weakness is the large spike between the shoulder blades of every Inquisitor. This spike ties together the two spikes through the brain and the spikes in their torso. If it is removed or the link is broken, the Inquisitor will die. Decapitation[1] or crushing the head[2] will break the link.

Steel inquisitor sketch by webcomicfan-d4i0frm

A Steel Inquisitor using Allomancy.


Despite these weaknesses, Inquisitors are very hard to kill. The significance of their central spike was kept a secret until Marsh revealed it to Vin by killing his fellow Inquisitors. They were capable of storing health, which allowed them to heal most battle wounds instantly. Many Inquisitors were already Mistings, mainly Seekers– some even Mistborn– and their hemalurgical spikes effectively doubled the strength of their allomancy.

Potential Inquisitors are selected from the members of the Canton based on merit and Allomantic ability. The group paid special attention to Mistborn or Seekers amongst the Canton, since such individuals would become capable of piercing Copperclouds upon their conversion. Piercing copper is vital to their objective of seeking out half-skaa Allomancers who think they're hidden by Smokers.

After the death of Lord Ruler, all surviving Inquisitors came under the control of Ruin as a result of their numerous amount of spikes. Unlike Kandra or Koloss, they had very little control over themselves under Ruin's influence, whereas Koloss could break away from him in a blood-frenzy, and Kandra could pull out their spikes if Ruin tried to control them. The Inquisitors worked toward its goal of destroying all life. To facilitate this, they were ordered to attack the remnants of the Terris people in order to create additional spikes charged with feruchemy. A few Inquisitors also gained additional allomantic powers associated with the previously secret higher metals, through the death of mistborn.

Prominent Inquisitors[]

Lord Prelan[]

The Lord Prelan is the head obligator. He is the head of the Canton of Orthodoxy, which is given charge over all the other cantons. This makes him the head of the whole Steel Ministry. During the last days of the Final Empire, Tevidian, the last Lord Prelan and Vin's father, was executed shortly before the Lord Ruler fell.

Obligator[]

An Obligator is the most common official in the Ministry. Obligators are consulted on every issue the nobles need, from business deals to marriage. They collect a tax for these legal issues, helping fund the Lord Ruler's armies.

Soothing Station Obligator[]

Throughout skaa neighborhoods in the Final Empire, especially Luthadel, soothing stations are set up to regulate Skaa emotions. These stations are filled with Soothers, who spend their days dampening the emotions of skaa to keep them docile. Soothing stations are largely responsible for the relatively small number of skaa rebellions, and for the difficulty the rebellions have had with recruiting.

Cantons[]

The responsibilities of the Steel Ministry are divided among the Cantons. Each Canton has a specific purpose. They are located throughout the Empire. It is implied that the Steel Ministry is vast, with many cantons, though only a few are specifically mentioned.

Known Cantons[]

  • Canton of Inquisition - The policing branch.
  • Canton of Orthodoxy - The organizational branch.
  • Canton of Resource - The taxing branch.
  • Canton of Finance - Unknown function.

References[]

  1. The Final Empire, chapter 35
  2. The Hero of Ages, chapter 3