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− | Allomancy is one of the three magic systems in the ''Mistborn'' fantasy novel trilogy, |
+ | '''Allomancy''' is one of the three magic systems in the ''Mistborn'' fantasy novel trilogy, as well as the most prominent. People capable of Allomancy are known as "'''Allomancers'''" and have the ability to use or "'''burn'''" metals to fuel a variety of physical and mental enhancements or abilities. For an additional burst of power, Allomancers can burn their metal quicker (or "'''flare'''"), consuming it faster but also gaining far greater benefits in return. |
+ | [[File:Mb_table_v13-1-.jpg|thumb]] |
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⚫ | A person who can only burn one metal is known as a [[Misting]] while those born with the ability to burn more Allomantic metals are known as a "[[Mistborn]]". There are sixteen metals Allomancers can use: 8 basic metals (4 base, 4 alloys) and 8 higher metals (4 base, 4 alloys); there are also 2 additional metals referred to as '''God Metals''' that sit outside the main 16, which have as many as 16 alloys each, including Malatium. All these metals must be pure when ingested while the alloys need to be mixed in specific proportions; if the metals are impure or the alloys are mixed incorrectly, the Allomancer could become ill or even die. |
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⚫ | The Allomantic metals come in four groupings of four metals: '''Physical''', '''Mental''', '''Temporal''', and '''Enhancement'''. Each of these 4 groupings has 2 base metals and their corresponding alloys, which in turn have a related ability. Each metal produces an "''Internal''" or an "''External''"; a "''Push''" or a "''Pull''" effect. |
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It is speculated that during the time of [[Alendi]], Allomancy was in its infancy. There were no known Mistborn, and Alendi was one of the few Mistings in existence. When [[Rashek]] took the power of the Well of Ascension however, he condensed some of its energy into the metal Lerasium which when ingested allowed him and several of his closest friends and allies to become Mistborn. The subsequent generations of these people were also Mistborn, and Allomancy slowly spread. |
It is speculated that during the time of [[Alendi]], Allomancy was in its infancy. There were no known Mistborn, and Alendi was one of the few Mistings in existence. When [[Rashek]] took the power of the Well of Ascension however, he condensed some of its energy into the metal Lerasium which when ingested allowed him and several of his closest friends and allies to become Mistborn. The subsequent generations of these people were also Mistborn, and Allomancy slowly spread. |
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Three hundred years after the rise of [[Harmony]], Allomancy has diluted to the point where Mistborn no longer exist. However, Mistings are more common. A few Mistings are also capable of using one Feruchemical ability; these people are called [[Twinborn]]. |
Three hundred years after the rise of [[Harmony]], Allomancy has diluted to the point where Mistborn no longer exist. However, Mistings are more common. A few Mistings are also capable of using one Feruchemical ability; these people are called [[Twinborn]]. |
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=== [[Allomantic Savant]]s === |
=== [[Allomantic Savant]]s === |
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− | Individuals who flare their metals intensely for extended periods of time may be physiologically altered by the constant influx of Allomantic power. These Allomancers are known as Allomantic Savants. These people experience heightened ability, and heightened dependence upon, whatever metal they are burning in such a manner. Without powerful external intervention, it is believed that this process is irreversible. |
+ | Individuals who flare their metals intensely for extended periods of time may be physiologically altered by the constant influx of Allomantic power. These Allomancers are known as Allomantic Savants. These people experience heightened ability, and heightened dependence upon, whatever metal they are burning in such a manner. Without powerful external intervention, it is believed that this process is irreversible. One example of an Allomantic Savant is [[Spook]]. |
== Basic Metals == |
== Basic Metals == |
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Coinshots have the ability to burn Steel, which allows them to "Push" on nearby metals. This can allow them to make metallic objects that weigh less than they do to fly through the air away from them (using coins, for instance, as weapons). For metallic objects which weigh more than they do, this can cause them to be pushed away from the object. It was generally assumed that a Coinshot could not Push on metals that pierce or are otherwise contained in the body of another Allomancer (e.g., ingested metals), however it can be achieved by an exceedingly powerful Allomancer or Hemalurgist. |
Coinshots have the ability to burn Steel, which allows them to "Push" on nearby metals. This can allow them to make metallic objects that weigh less than they do to fly through the air away from them (using coins, for instance, as weapons). For metallic objects which weigh more than they do, this can cause them to be pushed away from the object. It was generally assumed that a Coinshot could not Push on metals that pierce or are otherwise contained in the body of another Allomancer (e.g., ingested metals), however it can be achieved by an exceedingly powerful Allomancer or Hemalurgist. |
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− | Aluminum and several of its alloys cannot |
+ | Aluminum and several of its alloys cannot be "Pushed" or felt by a Coinshots; thus a Coinshot can be killed by an aluminum bullet. |
====[[Iron]] ==== |
====[[Iron]] ==== |
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Pewterarms, or Thugs, have the ability to burn Pewter, which allows them to greatly enhance their physical capabilities. While burning pewter, a Thug can fight or perform physical labor longer than any normal person, and is also many times stronger than his or her normal self. This enhanced strength also allows a Thug to shrug off wounds that would kill or incapacitate a normal person. Pewter-burning also provides a Thug with an increased sense of balance and vastly increased speed and dexterity. A Thug performing a "pewter drag" can run for many hours at speeds up to approximately that of a galloping horse. This is extremely draining on the Allomancer's body and will require the Allomancer to burn pewter after completing the pewter drag itself, just to keep the person's body from collapsing in near-death exhaustion. |
Pewterarms, or Thugs, have the ability to burn Pewter, which allows them to greatly enhance their physical capabilities. While burning pewter, a Thug can fight or perform physical labor longer than any normal person, and is also many times stronger than his or her normal self. This enhanced strength also allows a Thug to shrug off wounds that would kill or incapacitate a normal person. Pewter-burning also provides a Thug with an increased sense of balance and vastly increased speed and dexterity. A Thug performing a "pewter drag" can run for many hours at speeds up to approximately that of a galloping horse. This is extremely draining on the Allomancer's body and will require the Allomancer to burn pewter after completing the pewter drag itself, just to keep the person's body from collapsing in near-death exhaustion. |
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− | One danger for a Thug is when the Thug carrying something that |
+ | One danger for a Thug is when the Thug carrying something that they normally could not carry and they run out of pewter to burn, the object they are carrying will crush him or her, causing serious injury. Another danger is that a Thug who shrugged off earlier wounds could succumb to said wounds when they run out of pewter to burn. |
=== Mental<br />=== |
=== Mental<br />=== |
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==== [[Zinc]] ==== |
==== [[Zinc]] ==== |
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− | Rioters have the ability to burn Zinc, which allows them to inflame the emotions of those nearby. This can be used to incite riots(hence the name) or to enhance any emotion of the target. A Rioter can affect a single person or all the individuals in a particular area. |
+ | Rioters have the ability to burn Zinc, which allows them to inflame the emotions of those nearby. This can be used to incite riots (hence the name) or to enhance any emotion of the target. A Rioter can affect a single person or all the individuals in a particular area. |
− | In Alloy of Law, it has been revealed that when one's head is being protected by aluminum or its alloy, |
+ | In Alloy of Law, it has been revealed that when one's head is being protected by aluminum or its alloy, they cannot be affected by the riot effect of zinc. |
==== [[Brass]] ==== |
==== [[Brass]] ==== |
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Soothers have the ability to burn Brass, which allows them to soothe or guide emotions in a particular direction. A Soother can affect a single person or all the individuals in a particular area. |
Soothers have the ability to burn Brass, which allows them to soothe or guide emotions in a particular direction. A Soother can affect a single person or all the individuals in a particular area. |
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− | In Alloy of Law, it has been revealed that when one's head is being protected by aluminum or its alloy, |
+ | In Alloy of Law, it has been revealed that when one's head is being protected by aluminum or its alloy, they cannot be affected by the sooth effect of brass. |
== Higher Metals == |
== Higher Metals == |
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==== [[Gold]] ==== |
==== [[Gold]] ==== |
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− | Allows an Allomancer to see what they might have been if they had made different choices in the past. It is rarely used due to possible severe emotional trauma and |
+ | Allows an Allomancer to see what they might have been if they had made different choices in the past. It is rarely used due to possible severe emotional trauma and its questionable usefulness. |
A misting who can burn gold is called an "Augur." |
A misting who can burn gold is called an "Augur." |
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==== [[Electrum]] ==== |
==== [[Electrum]] ==== |
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− | An alloy of gold, allows an Allomancer to see into their own future, which |
+ | An alloy of gold, allows an Allomancer to see into their own future, which effectively disables Atium. |
A misting who can burn electrum is called an "Oracle." |
A misting who can burn electrum is called an "Oracle." |
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==== [[Cadmium]]==== |
==== [[Cadmium]]==== |
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− | An Allomancer burning Cadmium can subtly pull on time in a bubble around them, stretching it and making time pass more slowly. A Misting who can only burn Cadmium is known as a "Pulser". Once a time bubble is set by a Pulser, it cannot be relocated once the metal is |
+ | An Allomancer burning Cadmium can subtly pull on time in a bubble around them, stretching it and making time pass more slowly. A Misting who can only burn Cadmium is known as a "Pulser". Once a time bubble is set by a Pulser, it cannot be relocated once the metal is continuously being burnt. Any human located within the bubble when it is set could feel the effect, and can see a "blur" of movement outside the bubble as time is seemed to be compressed. No one can either enter or leave the bubble until the metal is extinguished, while any object (e.g. bullet) tries to pass through the "boundary" would find the moving path unpredictable. When both Slider and Pulser burn their metal at the same time and set their bubble at the same location, their effects cancel with each other and nothing happens. |
This metal made an appearance in The Alloy of Law. |
This metal made an appearance in The Alloy of Law. |
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==== [[Bendalloy]]==== |
==== [[Bendalloy]]==== |
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− | An Allomancer burning Bendalloy can subtly push on time in a bubble around them, compressing it and making it pass more quickly. A Misting who can only burn Bendalloy is known as a "Slider". Apart from that Bendalloy can compress time instead of stretching it, it obeys laws as Cadmium, e.g. not being able to be relocated, any object passing through the "boundaries" would have |
+ | An Allomancer burning Bendalloy can subtly push on time in a bubble around them, compressing it and making it pass more quickly. A Misting who can only burn Bendalloy is known as a "Slider". Apart from that Bendalloy can compress time instead of stretching it, it obeys laws as Cadmium, e.g. not being able to be relocated, any object passing through the "boundaries" would have an unpredictable moving path, etc. People outside the bubble can see a "blur" of movement inside if they watch carefully as time is being compressed. When both Slider and Pulser burn their metal at the same time and set their bubble at the same location, their effects cancel with each other and nothing happens. |
This metal made an appearance in The Alloy of Law. |
This metal made an appearance in The Alloy of Law. |
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==== [[Aluminum]] ==== |
==== [[Aluminum]] ==== |
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− | Drains all other metal reserves of a Mistborn, leaving them powerless. This metal was known to the Lord Ruler and his Inquisitors, evidenced by the fact that Vin was forced to swallow it during her imprisonment in Kredik Shaw in book one. The Inquisitors kept the metal secret however, because of its potentially powerful application. |
+ | Drains all other metal reserves of a Mistborn, leaving them powerless. This metal was known to the Lord Ruler and his Inquisitors, evidenced by the fact that Vin was forced to swallow it during her imprisonment in Kredik Shaw in book one. The Inquisitors kept the metal secret, however, because of its potentially powerful application. |
− | A |
+ | A Misting that can burn Aluminum is known as an Aluminum Gnat, due to the uselessness of this ability on its own. |
==== [[Duralumin]] ==== |
==== [[Duralumin]] ==== |
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− | An alloy of Aluminum and Copper, reacts with other metals currently burning to create an exceptionally large flare of the metal, consuming the remaining supply. |
+ | An alloy of Aluminum and Copper, Duralumin reacts with other metals currently burning to create an exceptionally large flare of the metal, consuming the remaining supply. |
− | A |
+ | A Misting that can burn Duralumin is known as a Duralumin Gnat, due to the uselessness of this ability on its own. |
==== [[Chromium]] ==== |
==== [[Chromium]] ==== |
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Previously thought to be a higher metal, it has been revealed to be the body of [[Ruin]].<span style="font-size:11px;line-height:0;vertical-align:super;">[2]</span> |
Previously thought to be a higher metal, it has been revealed to be the body of [[Ruin]].<span style="font-size:11px;line-height:0;vertical-align:super;">[2]</span> |
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− | Atium |
+ | In the days of the final empire, Atium was the most valuable metal in the world, and it was slowly mined from the "[[Pits of Hathsin]]". The metal was mined by prisoners of the Lord Ruler, as using Allomancy near the Atium-producing crystals shatters them. This metal allows the Mistborn to see a few seconds into the future, thereby allowing them to anticipate the moves of an opponent. It also enhances the mind to cope with and understand these new insights, effectively turning a Mistborn invincible for a short time. Atium burns very quickly. |
Initially, the only known counter to Atium was Atium itself, showing what the attacker will do. However, this in turn changes what the defender will do, which changes what the attacker will do, creating a confusing "vortex" of Atium shadows. Later, it is discovered that one could also burn Electrum, which shows the user the same shadows the Atium attacker sees, though does not allow the burner to see the similar shadows around their opponent. |
Initially, the only known counter to Atium was Atium itself, showing what the attacker will do. However, this in turn changes what the defender will do, which changes what the attacker will do, creating a confusing "vortex" of Atium shadows. Later, it is discovered that one could also burn Electrum, which shows the user the same shadows the Atium attacker sees, though does not allow the burner to see the similar shadows around their opponent. |
Latest revision as of 12:51, 10 August 2023
Allomancy is one of the three magic systems in the Mistborn fantasy novel trilogy, as well as the most prominent. People capable of Allomancy are known as "Allomancers" and have the ability to use or "burn" metals to fuel a variety of physical and mental enhancements or abilities. For an additional burst of power, Allomancers can burn their metal quicker (or "flare"), consuming it faster but also gaining far greater benefits in return. A person who can only burn one metal is known as a Misting while those born with the ability to burn more Allomantic metals are known as a "Mistborn". There are sixteen metals Allomancers can use: 8 basic metals (4 base, 4 alloys) and 8 higher metals (4 base, 4 alloys); there are also 2 additional metals referred to as God Metals that sit outside the main 16, which have as many as 16 alloys each, including Malatium. All these metals must be pure when ingested while the alloys need to be mixed in specific proportions; if the metals are impure or the alloys are mixed incorrectly, the Allomancer could become ill or even die. The Allomantic metals come in four groupings of four metals: Physical, Mental, Temporal, and Enhancement. Each of these 4 groupings has 2 base metals and their corresponding alloys, which in turn have a related ability. Each metal produces an "Internal" or an "External"; a "Push" or a "Pull" effect. History[]It is speculated that during the time of Alendi, Allomancy was in its infancy. There were no known Mistborn, and Alendi was one of the few Mistings in existence. When Rashek took the power of the Well of Ascension however, he condensed some of its energy into the metal Lerasium which when ingested allowed him and several of his closest friends and allies to become Mistborn. The subsequent generations of these people were also Mistborn, and Allomancy slowly spread. However, in time, Allomancers became less potent. People were no longer born capable of Allomancy, but had to be "snapped" into realizing their power. Usually this happened via an extremely traumatic event. Because of this, nobles developed a tradition of beating their children nearly to death in order to check for this ability. Also, Mistings who only had access to one Allomantic ability started being born. Even Mistborn were no longer as powerful as their ancestors. Three hundred years after the rise of Harmony, Allomancy has diluted to the point where Mistborn no longer exist. However, Mistings are more common. A few Mistings are also capable of using one Feruchemical ability; these people are called Twinborn. Allomantic Savants[]Individuals who flare their metals intensely for extended periods of time may be physiologically altered by the constant influx of Allomantic power. These Allomancers are known as Allomantic Savants. These people experience heightened ability, and heightened dependence upon, whatever metal they are burning in such a manner. Without powerful external intervention, it is believed that this process is irreversible. One example of an Allomantic Savant is Spook. Basic Metals[]The metals and alloys below are the 8 basic Allomantic metals. The metals here form two groups: external and internal. External metals allow a Misting or Mistborn to exert control over their environment. Internal metals allow a Misting or Mistborn to exert better control over their body. Physical
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